Dating sim sprites
Balancing – Ensuring that the attributes of the playable characters in a competitive game don’t leave any at an insurmountably unfair advantage over the others.
Adventure (1) – Any game with elements of exploration or item-hunting. Most games labelled “adventure” are actually “find the hidden object” platformers like Adventure (2) – A more specific term for games in which the focus is on the player solving puzzles and using items in the correct configuration. Many Visual Novels are dumbed-down versions of these. A useful strategy for deliberately taking hits so your allies can attack the enemy from behind, or drawing enemies out one by one so you can fight them at your leisure. A term derived from computer science that, in the context of gaming simply refers to: game behavior that changes in reaction to player input, as contrasted to game action that is merely scripted.
Combo – A series of moves performed in a fashion that links them together without pause.
Typically used in fighting games but can occur in any type of game where moves can be done in quick sequence.
Copy Protection – A barrier placed either at the start of a game or early in it for the purpose of frustrating pirates. The computer-controlled introduction in the title screens of games such as or many early arcade titles. Demo (3) – A program that represents no product per se, but is a demonstration of the technical chops of the creator by pushing boundaries of hardware limitations. Can range from frivolous junk like new costumes to actually useful things like new levels and characters.
Usually involves looking in the game’s manual to get a certain password. Demo (1) – A free and incomplete version of a piece of software (not necessarily a game) distributed to increase awareness and interest in the full product. Demonstrates a new or technically impressive programming feat in a small amount of memory or disk space. Very often just a cheap way of getting money from suckers who have to conspicuously consume everything in sight.